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HUD problem (4 replies)

Archived ContentHi, When I try to display HUD by bot, it displayed sometimes but disappeared in another time. But when I select the ground(edit texture) or use "Freelook mode", the HUD picture will be...

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aw.h question? (1 reply)

Archived ContentIn aw.h, why are the following lines present? #ifdef LINUX #include <stdint.h> #include <stdio.h> #endif Considering that I'm using C++, it will include unwanted names into...

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HUD rates & # of users (1 reply)

Archived ContentWe've recently been having a few problems with a personal map hud bot that I wrote a few months back. Until recently everything was going along just great, but in the last two weeks...

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Propdump of Alphaworld (4 replies)

Archived ContentHow long, approximately, would it take for me to make a propdump of Alphaworld?

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Python SDK (1 reply)

Archived ContentI've been working on a (very thin) Python wrapper (using ctypes) around the AW SDK. It's mostly usable, except for V4 stuff and some world admin stuff. I'm also making a module of...

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AWSDK build 84 (1 reply)

Archived ContentI replaced build 77 with build 84 in my ATBot code. But now my domain ip address resolution is no longer providing the correct IP addresss. It's just defaulting to 127.0.0.1 void...

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Documentation? (no replies)

Archived ContentIs there any documentation on the new SDK 5.0 features, or is the new stuff going to be something for explorers to figure out on their own, and add to the wiki? Or are things like...

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Visual Diff of SDK Build 77 (4.2) vs. Build 84 (5.0) (4 replies)

Archived ContentAvailable at: [pastecode.theenginerd.com] Enjoy!

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Must-read article about Unicode for all programmers (5 replies)

Archived ContentUTF-8 isn't as simple as it looks once you go beyond the standard Latin alphabet (such as the accented characters). Read more here: [www.joelonsoftware.com]

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aw_laser_beam (6 replies)

Archived Contentaw_laser_beam does not appear to actually be in aw.dll :shrug:

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aw_string_to_unicode (10 replies)

Archived ContentMaybe this is a dumb question but...is the unicode string created by this function persistant, i.e. do you need to free it?

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Pulled out the old Sun bot (1 reply)

Archived ContentSo I pulled out my old day/night sequence bot that I wrote about a year ago and noticed that it interacts differently with the environment. Because it runs on timers to move the...

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Unicode in V4 in the 5.0 universe. (6 replies)

Archived ContentThe strings in the str_data portion of the data appear to be encoded in UTF-8. The lengths earlier in the data refer to the number of bytes of each portion, not the number of unicode...

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Transformation Matrices (2 replies)

Archived ContentNot really an SDK question, but I plan to use this with the SDK. Does anyone know anything about the transformation matrices RenderWare/AW applies to objects? I know that the...

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What is a 'Synchronous Timeout'? [SDK Reason Code 402] (no replies)

Archived ContentI'm trying to handle HUD clicks, it works fine for me, but for some reason, when other people join the world and click the HUD, sometimes I get this message... Is there something I'm...

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Questions on Laser Beams (3 replies)

Archived ContentWhen is AW_EVENT_LASER_BEAM triggered? I assume it would be every time the mouse, the avatar, or the target moves (which would change the source and/or target)? Is there by any chance...

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Costum Avatar (no replies)

Archived ContentHi, How can i let my bot create a CAV and change someone's avatar to that CAV in VB6? greets, murdoch

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Whats with the broken syntax in Aw.h (no replies)

Archived ContentIts clearly not making build problems but afaik, typedef enum {}; isn't really legit. Its breaking some generators I'm using for code, so I'm curious why the enum names seem to be...

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Does anyone keep an up to date return code header? (4 replies)

Archived ContentIt seems like it would be really useful to have the return codes included as #defines in Aw.h and an additional method like the unix strerror to convert the code to a char* ... for...

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Updating Wiki documentation on the SDK. (6 replies)

Archived ContentI want to start getting the SDK documentation on the Wiki a bit more updated and to make some of the pages a little more clear. I want to start with the [wiki.activeworlds.com] FAQ...

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